Fifteen minutes long, because you're in a hurry, and we're not that smart.

17.9: Let’s Talk About Structure

Your Hosts: Dan Wells, Mary Robinette Kowal, Peng Shepherd, and Howard Tayler We’re beginning another eight-episode deep-dive series, and this time it’s a fresh approach to story structure, led by our guest host Peng Shepherd. Join us as we zoom right through the overarching frameworks defined via things like the…

16.51: Promises are a Structure

Your Hosts: Howard Tayler, Kaela Rivera, Sandra Tayler, and Megan Lloyd Our next 8-episode intensive is all about promises and expectations. Our guest hosts are Kaela Rivera, Sandra Tayler, and Megan Lloyd. They’re joining us to talk about how the promises we make to our audiences, and the expectations they…

16.35: What is the M.I.C.E. Quotient?

Your Hosts: Dan Wells, C.L. Polk, Charlotte Forfieh, and Mary Robinette Kowal The next eight episodes are a deep dive into the M.I.C.E. Quotient, so we’ll begin with a definition. M.I.C.E. is an organizational tool which categorizes story elements as Milieu, Inquiry, Character, or Event. It helps authors know which…

16.26: Working With Teams

Your Hosts: Mary Robinette Kowal, Cassandra Khaw, Dan Wells, James L. Sutter, and Howard Tayler Our series of game writing episodes draws to a close with a discussion about working with teams. This last skill set, these ways in which you learn to excel at collaborative projects, is often far more…

16.24: Worldbuilding for Games

Your Hosts: Mary Robinette Kowal, Cassandra Khaw, Dan Wells, James L. Sutter, and Howard Tayler Worldbuilding is one of our favorite topics, and it’s a domain in which game design and novel writing share a lot of territory. In this episode we talk about how much we love it, and how…

16.23: Rules and Mechanics

Your Hosts: Mary Robinette Kowal, Cassandra Khaw, Dan Wells, James L. Sutter, and Howard Tayler Let’s talk about how players interact with the mechanics of the game, and what kinds of requirements those might put on the writers. Credits: This episode was recorded by Marshall Carr, Jr., and mastered by…

16.22: Scenes and Set Pieces

Your Hosts: Mary Robinette Kowal, Cassandra Khaw, Dan Wells, James L. Sutter, and Howard Tayler Let’s have a discussion about scenes and set pieces, and let’s lead with this: prose writers often create longer pieces using scenes as building blocks, and in this thing writing for game design is very,…

16.19: Intro to Roleplaying Games

Your Hosts: Mary Robinette Kowal, James L. Sutter, Dan Wells, Cassandra Khaw, and Howard Tayler For the next eight episodes we’ll be talking about roleplaying games, and how that medium relates to writers, writing, career opportunities, and more. We’re led by James L. Sutter and Cassandra Khaw on this particular…