Tag Archives: Master Class

17.10: Structuring with Multiple POVs

Your Hosts: Dan Wells, Mary Robinette Kowal, Peng Shepherd, and Howard Tayler

In our second micro-structure episode, Peng Shepherd leads us into an exploration of the ways in which the use of multiple point-of-view characters can create a framework within the larger framework of the story.

Liner Notes: In one example we contrasted the single POV Killing Floor, by Lee Childs with its multiple-POV TV adaptation in season 1 of Reacher.

Credits: This episode was recorded by Marshall Carr, Jr., and mastered by Alex Jackson

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Write a scene in your current WIP from another character’s POV and see what changes,  like how the tone of the scene shifts, or what new emotions or information are revealed.

Meet Me In Another Life, by Catriona Silvey

17.9: Let’s Talk About Structure

Your Hosts: Dan Wells, Mary Robinette Kowal, Peng Shepherd, and Howard Tayler

We’re beginning another eight-episode deep-dive series, and this time it’s a fresh approach to story structure, led by our guest host Peng Shepherd.

Join us as we zoom right through the overarching frameworks defined via things like the Hero’s Journey, Freytag’s Triangle, Save The Cat, and Seven Point Story Structure  to look at the microstructures  which both define and obscure these general narrative shapes.

Credits: This episode was recorded by Marshall Carr, Jr., and mastered by Alex Jackson

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Pick a favorite book with an interesting structure. Can you identify how the author’s chosen structure enhances the tension, plot, and/or character development of the story?

16.51: Promises are a Structure

Your Hosts: Howard Tayler, Kaela Rivera, Sandra Tayler, and Megan Lloyd

Our next 8-episode intensive is all about promises and expectations. Our guest hosts are Kaela Rivera, Sandra Tayler, and Megan Lloyd. They’re joining us to talk about how the promises we make to our audiences, and the expectations they bring with them, are a structural format. In this episode we introduce the topic, and talk about some apex examples of success and failure in this area.

Credits: This episode was recorded by Marshall Carr, Jr., and mastered by Alex Jackson

Liner Notes: Here’s the story of The Tropicana Packaging Redesign Failure

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Consider your newest “favorite thing,” whether it be a restaurant, a film, a TV series, a novel, a podcast, a webcomic, a computer game, or whatever. Ask yourself what promises were made to you by this thing, why you believed the promises would be kept, and how they were (or were not) kept. Write all this down.

The Monster at the End of This Book, by Jon Stone, and illustrated by Mike Smollin

16.35: What is the M.I.C.E. Quotient?

Your Hosts: Dan Wells, C.L. Polk, Charlotte Forfieh, and Mary Robinette Kowal

The next eight episodes are a deep dive into the M.I.C.E. Quotient, so we’ll begin with a definition. M.I.C.E. is an organizational tool which categorizes story elements as Milieu, Inquiry, Character, or Event. It helps authors know which elements are in play, and how to work with these elements effectively.

Obviously there’s a lot more to M.I.C.E. than that, and in this episode we’ll lay it out in a way that makes the subsequent seven M.I.C.E.-related episodes much easier to navigate.

Credits: This episode was recorded by Marshall Carr, Jr., and mastered by Alex Jackson

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Seriously… watch The Wizard of Oz, and take notes. Track the M.I.C.E. elements, and how they nest in the story at every scale.

The Wizard of Oz (the 1939 film)

16.30: First Page Fundamentals—THE HAUNTING OF HILL HOUSE

Your Hosts: DongWon Song, Mary Robinette Kowal, Dan Wells, and Howard Tayler

In this episode we explore the first page of The Haunting of Hill House, by Shirley Jackson, with the goal of learning how to build  good first pages for own own work.

Credits: This episode was recorded by Marshall Carr, Jr., and mastered by Alex Jackson

Liner Notes: here is the 1st paragraph of The Haunting of Hill House, for reference.

No live organism can continue for long to exist sanely under conditions of absolute reality; even larks and katydids are supposed, by some, to dream. Hill House, not sane, stood by itself against the hills, holding darkness within; it had stood so for eighty years and might stand for eighty more. Within, walls continued upright, bricks met neatly, floors were firm, and doors were sensibly shut; silence lay steadily against the wood and stone of Hill House, and whatever walked there, walked alone.

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Write an introduction to your book that is purely description. No action. No dialogue.

Moby Dick, by Herman Melville

16.26: Working With Teams

Your Hosts: Mary Robinette Kowal, Cassandra Khaw, Dan Wells, James L. Sutter, and Howard Tayler

Our series of game writing episodes draws to a close with a discussion about working with teams. This last skill set, these ways in which you learn to excel at collaborative projects, is often far more important than any of your other skills.

Credits: This episode was recorded by Marshall Carr, Jr., and mastered by Alex Jackson

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Spend some time brainstorming a game idea with a friend. Try to draw out and explore their best ideas, and encourage them to suggest changes to your own, to make sure you’re both contributing equally.

Heart: The City Beneath RPG, by Grant Howitt & Christopher Taylor

16.24: Worldbuilding for Games

Your Hosts: Mary Robinette Kowal, Cassandra Khaw, Dan Wells, James L. Sutter, and Howard Tayler

Worldbuilding is one of our favorite topics, and it’s a domain in which game design and novel writing share a lot of territory. In this episode we talk about how much we love it, and how much we enjoy letting other people love it enough to do the heavy lifting for us.

Credits: This episode was recorded by Marshall Carr, Jr., and mastered by Alex Jackson

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Take a story or game that you’ve written and drop in a few casual allusions to names you’ve just made up—places, people, objects. Don’t try to figure out what they are, just make the names as cool-sounding as you can—soultrees, the Babbling Throne, Kobishar the Unmoored. Then come back a week later and write a page of background on each of them.

The Dune RPG, from Modipheus Games

BONUS EPISODE! 2021 WXR Early-Bird Announcement

Your Hosts: Mary Robinette, Dongwon, and Dan

What’s this bonus episode thing?

Well, for starters IT’S URGENT, because as of this writing you have just ten more days to get the promised pricing for WXR at sea in 2021.

What ELSE is it? Well, this bonus episode describes the difference between workshops, retreats, and master classes. If you’ve attended WXR in the past, this episode will highlight what’s different this time around.

 

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Research different opportunities for master classes and workshops.

The Sin in the Steel, by Ryan Van Loan