Tag Archives: Master Class

16.35: What is the M.I.C.E. Quotient?

Your Hosts: Dan Wells, C.L. Polk, Charlotte Forfieh, and Mary Robinette Kowal

The next eight episodes are a deep dive into the M.I.C.E. Quotient, so we’ll begin with a definition. M.I.C.E. is an organizational tool which categorizes story elements as Milieu, Inquiry, Character, or Event. It helps authors know which elements are in play, and how to work with these elements effectively.

Obviously there’s a lot more to M.I.C.E. than that, and in this episode we’ll lay it out in a way that makes the subsequent seven M.I.C.E.-related episodes much easier to navigate.

Credits: This episode was recorded by Marshall Carr, Jr., and mastered by Alex Jackson

Play

Seriously… watch The Wizard of Oz, and take notes. Track the M.I.C.E. elements, and how they nest in the story at every scale.

The Wizard of Oz (the 1939 film)

16.30: First Page Fundamentals—THE HAUNTING OF HILL HOUSE

Your Hosts: DongWon Song, Mary Robinette Kowal, Dan Wells, and Howard Tayler

In this episode we explore the first page of The Haunting of Hill House, by Shirley Jackson, with the goal of learning how to build  good first pages for own own work.

Credits: This episode was recorded by Marshall Carr, Jr., and mastered by Alex Jackson

Liner Notes: here is the 1st paragraph of The Haunting of Hill House, for reference.

No live organism can continue for long to exist sanely under conditions of absolute reality; even larks and katydids are supposed, by some, to dream. Hill House, not sane, stood by itself against the hills, holding darkness within; it had stood so for eighty years and might stand for eighty more. Within, walls continued upright, bricks met neatly, floors were firm, and doors were sensibly shut; silence lay steadily against the wood and stone of Hill House, and whatever walked there, walked alone.

Play

Write an introduction to your book that is purely description. No action. No dialogue.

Moby Dick, by Herman Melville

16.26: Working With Teams

Your Hosts: Mary Robinette Kowal, Cassandra Khaw, Dan Wells, James L. Sutter, and Howard Tayler

Our series of game writing episodes draws to a close with a discussion about working with teams. This last skill set, these ways in which you learn to excel at collaborative projects, is often far more important than any of your other skills.

Credits: This episode was recorded by Marshall Carr, Jr., and mastered by Alex Jackson

Play

Spend some time brainstorming a game idea with a friend. Try to draw out and explore their best ideas, and encourage them to suggest changes to your own, to make sure you’re both contributing equally.

Heart: The City Beneath RPG, by Grant Howitt & Christopher Taylor

16.24: Worldbuilding for Games

Your Hosts: Mary Robinette Kowal, Cassandra Khaw, Dan Wells, James L. Sutter, and Howard Tayler

Worldbuilding is one of our favorite topics, and it’s a domain in which game design and novel writing share a lot of territory. In this episode we talk about how much we love it, and how much we enjoy letting other people love it enough to do the heavy lifting for us.

Credits: This episode was recorded by Marshall Carr, Jr., and mastered by Alex Jackson

Play

Take a story or game that you’ve written and drop in a few casual allusions to names you’ve just made up—places, people, objects. Don’t try to figure out what they are, just make the names as cool-sounding as you can—soultrees, the Babbling Throne, Kobishar the Unmoored. Then come back a week later and write a page of background on each of them.

The Dune RPG, from Modipheus Games

BONUS EPISODE! 2021 WXR Early-Bird Announcement

Your Hosts: Mary Robinette, Dongwon, and Dan

What’s this bonus episode thing?

Well, for starters IT’S URGENT, because as of this writing you have just ten more days to get the promised pricing for WXR at sea in 2021.

What ELSE is it? Well, this bonus episode describes the difference between workshops, retreats, and master classes. If you’ve attended WXR in the past, this episode will highlight what’s different this time around.

 

Play

Research different opportunities for master classes and workshops.

The Sin in the Steel, by Ryan Van Loan

16.23: Rules and Mechanics

Your Hosts: Mary Robinette Kowal, Cassandra Khaw, Dan Wells, James L. Sutter, and Howard Tayler

Let’s talk about how players interact with the mechanics of the game, and what kinds of requirements those might put on the writers.

Credits: This episode was recorded by Marshall Carr, Jr., and mastered by Alex Jackson

Play

Pick a game you’re familiar with and design three new rules elements for it. These could be new cards for Magic, new feats or character abilities for a TTRPG, new power-ups for Super Mario, etc.
Try to think through all the ways these could be fun, and then try to find ways a player could use them to totally break a story.

Disco Elysium

16.22: Scenes and Set Pieces

Your Hosts: Mary Robinette Kowal, Cassandra Khaw, Dan Wells, James L. Sutter, and Howard Tayler

Let’s have a discussion about scenes and set pieces, and let’s lead with this: prose writers often create longer pieces using scenes as building blocks, and in this thing writing for game design is very, very similar.

Scenes and set pieces are some of the most critical components in game design, and each of them must deliver several different things to the players in order to work well.

Credits: This episode was recorded by Marshall Carr, Jr., and mastered by Alex Jackson

Play

Design an encounter for a game you’ve enjoyed, hitting each of the following factors: setting, challenge, adversaries, rewards, and story development.

16.19: Intro to Roleplaying Games

Your Hosts: Mary Robinette Kowal, James L. Sutter, Dan Wells, Cassandra Khaw, and Howard Tayler

For the next eight episodes we’ll be talking about roleplaying games, and how that medium relates to writers, writing, career opportunities, and more. We’re led by James L. Sutter and Cassandra Khaw on this particular quest.

In this episode we lay some groundwork, define a few terms, and hopefully get you excited about looking at games in new and useful ways.

Credits: this episode was recorded by Marshall Carr, Jr., and mastered by Alex Jackson

Play

Spend some time playing a roleplaying game, either video game or tabletop. Take note of what’s fun and what’s not.