Fifteen minutes long, because you're in a hurry, and we're not that smart.

16.23: Rules and Mechanics

Your Hosts: Mary Robinette Kowal, Cassandra Khaw, Dan Wells, James L. Sutter, and Howard Tayler

Let’s talk about how players interact with the mechanics of the game, and what kinds of requirements those might put on the writers.

Credits: This episode was recorded by Marshall Carr, Jr., and mastered by Alex Jackson.

Homework: Pick a game you’re familiar with and design three new rules elements for it. These could be new cards for Magic, new feats or character abilities for a TTRPG, new power-ups for Super Mario, etc.
Try to think through all the ways these could be fun, and then try to find ways a player could use them to totally break a story.

Thing of the week: Disco Elysium.

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