RPG Luminary Monte Cook joins us at GenCon Indy 2012 to talk about writing for games, and the perils of trying to adapt game play back into prose.
Fifteen minutes long, because you're in a hurry, and we're not that smart.
Fifteen minutes long, because you're in a hurry, and we're not that smart.
RPG Luminary Monte Cook joins us at GenCon Indy 2012 to talk about writing for games, and the perils of trying to adapt game play back into prose.
Capers and Heists as a plot form, with lots of movies cited as examples.
Brandon, Dan, Mary, and Howard field seven questions in fifteen minutes and forty-two seconds: a new land-speed record!
Brandon, Dan, Mary, and Howard talk about Historical Fantasy (differentiating it from Alternate History), its popularity, and how you might go about beginning to write it.
Ellen Kushner and Delia Sherman from the Interstitial Arts Foundation join Mary Robinette Kowal and Dan Wells to talk about the gaps between genres.
Andrew P. Mayer joins Howard, Mary, and Dan to talk about taking silly ideas and making seriously awesome stuff out of them.
Brandon, Dan, Howard, and Mary discuss communications technology, and how the ability for characters to communicate is a critical piece of your world-building, whether you’re writing science-fiction, fantasy, or pretty much anything else.
Mary walks Brandon, Dan, and Howard through the Milieu, Idea, Character, and Event (M.I.C.E.) quotient from Orson Scott Card, and then they retell the Billy Goats Gruff four times.
Brandon, Dan, Howard, and Mary brainstorm a cyberpunk story using concepts pulled at random from a mythology textbook.
Brandon, Dan, Mary, and Howard take a high-level look at cyberpunk (the literary genre) for writers considering creating something along those lines.