Your Hosts: Brandon, Mary, Dan, and Howard
This is the first of two episodes in which we’ll talk about how we, your hosts, fix the problems we’ve identified with the characters in our work.
Credits: this episode was recorded by Dan Thompson and mastered by Alex Jackson
Podcast: Play in new window | Download (Duration: 16:06 — 11.1MB)
Take your very favorite character that you’ve created, and write a couple of scenes in which you break them by writing them wrong.
Michelle Lyons-McFarland, Monica Valentinelli, and Shanna Germain joined Howard and Dan at GenCon Indy for an episode which is a thinly-veiled indulgence for Howard to glean advice from three people who know far more about the craft of RPG design than he does.
Our discussion centers around how world building for role playing games, and especially the manner in which the world is presented, differs from world building for novels. We don’t talk about rule sets or physics simulations. We’re after the things that players want and need to read in order to immerse themselves in the setting, and get “in fiction.”
Pro-Tip: There are two major things, listeners, that you can get from this podcast: first, soak up the incredibly valuable writing-for-RPGs information provided by our guests. Second, listen to how Howard abases himself when he has the opportunity to sit down with experts who have information he desperately needs.
Liner Notes: Howard habitually mispronounces the word “ablative.” The accent should be on the first syllable: [ab-luh-tiv]
Addendum: As of this posting The Planet Mercenary Role Playing Game is not yet available for purchase. Details about the project can be found here.
Podcast: Play in new window | Download (Duration: 17:10 — 11.9MB)
Write about a non-player, non-heroic character (say, the NPC who cleans the alley behind the tavern) in your setting. What do they want? What do they fear? What do they love? How might their story play out independently from the story told by the players?
Side quests come in a couple of forms — they may be something inside the book that takes the characters away from the main plotline, or they may be adventures that take place outside of the book itself.
We talk about the first type, and how to make sure they’re in the book for the right reasons, citing examples from The Wizard of Oz, The Hobbit, Redshirts, The Way of Kings, and The Hollow City among other stories.
In covering the second type, we talk about how ebooks have made ancillary, side-quest releases more common, and we cite the book trailers for the Partials series, the Glamourist Histories Christmas Stories, Steelheart, and the Schlock Mercenary Bonus Stories.
Podcast: Play in new window | Download (Duration: 18:42 — 12.8MB)
Create a story in which you have an incredibly powerful character, and a sidekick, then flip the relationship so the sidekick is in charge.