E.J. “Eric” Patten joins us for a discussion of pre-writing. His first book, Return to Exile, came out in 2011, and The Legend Thief released in March of 2013.
What is pre-writing? Eric walks us through his process for developing a story, beginning with the high-concept world-building inspired by the phrase “Cthulhu for kids.” He talks about the importance of getting the characters right, and how this process precedes plot development. Each of us handles this a little differently, and we talk about how that goes.
Podcast: Play in new window | Download (Duration: 18:35 — 12.8MB)
Kids get magical powers from their Halloween costumes…
E.J. Patten’s books aren’t available on Audible, but if you’re looking for Cthulhu that isn’t for kids, H.P. Lovecraft’s classics “Call of Cthulhu” and “Reanimator” can be found in H.P. Lovecraft, Volume 2, narrated by Garrick Hogan.
Brandon, Dan, and Mary interview Howard about how he assembled “Deus ex Nauseum,” the bonus story that appears at the end of Schlock Mercenary: Emperor Pius Dei.
Howard begins with the story’s genesis, which was sort of a science-fiction Sherlock Holmes story, but which wasn’t working very well. He explains why it wasn’t working well, and the point at which he decided to change it completely.
Then the questions begin. We have a fascinating discussion about deus ex machina as a literary device, and how this story plays to that type, and plays against that type.
Podcast: Play in new window | Download (Duration: 17:39 — 12.1MB)
Take one story and discard every other page. Use that as framing material for a second story.
The Improbable Adventures of Sherlock Holmes, edited by John Joseph Adams with stories by Robert J. Sawyer, Christopher Roden, Michael Moorcock, Anne Perry, Neil Gaiman, Anthony Burgess, and Laurie R. King, narrated by Simon Vance and Anne Flosnik.
Retellings are pretty popular right now. Game of Thrones is a retelling the War of the Roses. The Thirteenth Warrior is a retelling of Beowulf, and The Lion King is a retelling of Hamlet. Why do we write these? What do we like about them?
Familiar stories let us explore things in new ways, both because we know what’s coming, and because we don’t need to be brought up to speed on the story.
The line between retelling and adaptation is a blurry one, though. For writers, a good approach, especially early on, is to grab a great story, peel everything away to the plot and key characters, and start writing something new.
On This Date Five Years Ago: the very first episode of Writing Excuses appeared online. 260 weekly episodes later, here we are.
Podcast: Play in new window | Download (Duration: 16:27 — 11.3MB)
Do a retelling of a Bible story in a science fiction space setting.
Cinder, by Marissa Meyer, narrated by Rebecca Soler
Beowulf didn’t kill Grendel on a day trip, Luke didn’t overthrow Emperor Palpatine in just one season, and here at Writing Excuses, we didn’t get around to properly discussing the Hero’s Journey until we were well into the second decade of this century.
Sorry about that.
The Campbellian Monomyth, as defined in Joseph Campbell’s Hero With a Thousand Faces, is a system of comparative mythology that, for better or for worse, gets used a lot by writers. We talk about some of our favorite examples, and immediately begin arguing over terms. Hopefully this is delightful to you, and educational for everyone. Especially since the monomyth is not a checklist, and it should not be taken that way.
Podcast: Play in new window | Download (Duration: 17:06 — 11.7MB)
Take Goldilocks and the Three Bears, apply the Campbellian Monomyth, and give us a short story.
At the time we recorded this, Hero With a Thousand Faces was available on Audible. It’s not anymore. So… go find something else educational?
We try. We really do. But sometimes, in our efforts to make sure we’ve got a large enough queue of episodes to keep you edutained and entercated, we get things out of order. Badly.
Our last two episodes (49 and 50) made reference to this one, which was recorded before they were, and many of you were confused. We were even confused! But enough about the behind-the-scenes recording process. On with the episode!
Mary pitches us three story sketches, and we pick one to brainstorm. This, by the way, is also how Mary works with her agent. After the pitches, we select the one that doesn’t have much of a story yet.
And then it’s a brainstorming session. If you’ve ever wondered where we (or anybody else) gets their ideas, and more importantly, how they refine them, this is a must-listen.
Podcast: Play in new window | Download (Duration: 18:33 — 12.7MB)
In a setting in which magnetic fields are dramatically different between locations, give us a story about traveling between those locations.
Mary has a distinctive outlining methodology, and this episode is all about it. She tells us about roadmaps, layers, thumbnails, under paintings, synopses, and more, in the order in which those elements usually appear.
The discussion of pacing vs. plot is particularly useful. Especially if you’re Howard.
Mary then takes us through the process of outlining a specific short story which, as of this cast, she had not yet written. Also, this episode is part of a sequence that was recorded in a different order than that in which it aired. Our bad! Here’s the one you probably wanted to listen to first.
The outline itself can be found here.
Podcast: Play in new window | Download (Duration: 18:35 — 12.8MB)
Give us a magic system in which the thumbnail, the under painting, the other imagery are the basis for the magic.
A while back one of the former storyboard artists at Pixar, Emma Coats, (@lawnrocket on Twitter) started tweeting the “22 Pixar Storytelling Rules” And now the cast of Writing Excuses reviews them, and offers some applications.
These rules cover character development, plot structure, process, and much more. No, we weren’t able to give them all deep coverage, but this serves as a great refresher on lots of things we’ve covered in the past.
Podcast: Play in new window | Download (Duration: 18:59 — 13.0MB)
“The Multi-Tentacled Space Goat cannot come and save us again.”
Foundation, by Isaac Asimov, narrated by Scott Brick
If you’ve ever had difficulty outlining something, this episode might be a perfect fit for you. We discuss the Seven-Point Story Structure, an outlining system Dan uses in which the story moves forward along seven sequential points.
Dan originally acquired this from a role-playing book, but it also sees regular use in screenwriting. Dan walks us through the system, and we hold his feet to the fire on behalf of Lou Anders, who once privately confessed to Howard that he just couldn’t get this thing to work.
Here, without any flavor text, are the seven points:
- Plot Turn I
- Pinch I
- Pinch II
- Plot Turn II
While these are (obviously) not the only seven things that happen in your book, these are the key things that are working together to move you from hook to resolution.
After an explanation of the system, we brainstorm this on Dan’s “I.E.Demon” story in order to demonstrate the tool for you. Also, for Lou.
Audiobook Pick-of-the-Week: Enchanted, by Alethea Kontis, narrated by Katherine Kellgren
Linkage: Dan Wells Seven-Point Story Structure on YouTube
Podcast: Play in new window | Download (Duration: 19:15 — 13.2MB)
Try out the seven-point story structure for yourself. Outline something!