Tag Archives: Choose Your Own Adventure

16.21: Player Characters

Your Hosts: Mary Robinette Kowal, James L. Sutter, Dan Wells, Cassandra Khaw, and Howard Tayler

So, you’re the hero of your own story, and the hero gets choices, and in many ways directs the story. In our discussion of interactive fiction and writing for games, the subject of “player characters” is essential. From the array of options given at character creation/selection, to the paths available for character development and the final chapters of that characters story, “player character” touches everything.

Credits: this episode was recorded by Marshall Carr, Jr., and mastered by Alex Jackson

Play

Go through the character creation process in an RPG. Pay attention to which parts were fun, and what attracted you to the different classes, creature types, etc. Identify what makes each major character build unique and appealing.

16.20: Branching Narratives

Your Hosts: Mary Robinette Kowal, James L. Sutter, Dan Wells, Cassandra Khaw, and Howard Tayler

How do you give players meaningful choices while still keeping the story within a reasonable set of boundaries? In this episode James and Cassandra lead us in a discussion of branching narratives, and the ways in which we as writers can create them.

Credits: this episode was recorded by Marshall Carr, Jr., and mastered by Alex Jackson

Liner Notes: Dan mentioned this collection of “Choose your own adventure” plot maps.
Howard illustrated the concept of “narrative bumper pool” in Tracy Hickman’s X-TREME DUNGEON MASTERY

A branching path which begins at point A, and ends at either point X, Y, or Z.
Narrative Bumper Pool from X-TREME DUNGEON MASTERY, used with permission
Play

Write a short “choose-your-own-adventure” story.

The Planet Mercenary RPG, created by Alan Bahr, Howard Tayler, and Sandra Tayler.