We’ve talked about where to start. Now Brandon, Dan, Mary, and Howard talk about how to start — what goes “in” when you’re going “in late, out early.”
Fifteen minutes long, because you're in a hurry, and we're not that smart.
Fifteen minutes long, because you're in a hurry, and we're not that smart.
We’ve talked about where to start. Now Brandon, Dan, Mary, and Howard talk about how to start — what goes “in” when you’re going “in late, out early.”
Brandon, Dan, Howard, and Mary review some of Emma Coats’ “Pixar Rules” for storytelling
What are the things that matter to your characters? What things matter to your readers? After we get the obligatory ambiguity out of the way, we settle into talking about the “stakes” and the escalation thereof.
Maurice Broaddus joins us to talk about “writing the other” — writing other cultures, races, genders — basically anybody who isn’t much like you.
Killing characters for all the right reasons, and knowing what the wrong ones are.
Shanna Germain joins Brandon, Mary, and Howard for a frank discussion of love scenes.
RPG Luminary Monte Cook joins us at GenCon Indy 2012 to talk about writing for games, and the perils of trying to adapt game play back into prose.
Emote! Now do it authentically! In this episode we’ll explain how we do it, and hopefully help you do it better.
What do you do when your villain is more interesting and engaging than your hero? The first step? Admit that this is a problem…
Brandon answers “The Way of Kings” questions from Mary, Howard, and Dan.