Tag Archives: Characters

17.20: Basics of Ensemble Characterization

Your Hosts: Dan Wells, Zoraida Cordova, Kaela Rivera, and Howard Tayler

What’s the difference between an ensemble story, and a story the has a lot of characters in it? Zoraida Cordova joins us for this episode, kicking off an eight-episode mini-master-class about ensembles. In this episode we discuss what makes ensembles work, and how we distinguish the “pro-protagonist” from the “co-protagonist” as we create character arcs.

Credits: This episode was recorded by Marshall Carr, Jr., and mastered by Alex Jackson.

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Look at your pro-protagonist. Free-write a scene in which they’re applying for the job of being the protagonist in your story.

16.29: Building Trust

Your Hosts: DongWon Song, Mary Robinette Kowal, Dan Wells, and Howard Tayler

How do we build trust with our readers? What does that even mean? In this episode we discuss ways in which we let our readers know what they can expect from the book they’re holding, and how we set about getting the to trust us do deliver on those expectations.

Credits: This episode was recorded by Marshall Carr, Jr., and mastered by Alex Jackson

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Write down every character in your first chapter on an index card. Write each character’s wants and needs? Ask yourself what stakes can be put on screen now.

The Haunting of Hill House, by Shirley Jackson
NOTE: We’ll be talking about the first page of this book next week, so you may want to add at least page one of this book to your homework.

16.21: Player Characters

Your Hosts: Mary Robinette Kowal, James L. Sutter, Dan Wells, Cassandra Khaw, and Howard Tayler

So, you’re the hero of your own story, and the hero gets choices, and in many ways directs the story. In our discussion of interactive fiction and writing for games, the subject of “player characters” is essential. From the array of options given at character creation/selection, to the paths available for character development and the final chapters of that characters story, “player character” touches everything.

Credits: this episode was recorded by Marshall Carr, Jr., and mastered by Alex Jackson

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Go through the character creation process in an RPG. Pay attention to which parts were fun, and what attracted you to the different classes, creature types, etc. Identify what makes each major character build unique and appealing.

15.50: Juggling Ensembles

Your Hosts: Brandon, Victoria, Dan, and Howard

Our listeners have asked about how we handle managing a large cast of characters. This is something we’ve all struggled with, and sometimes we’ve failed at it pretty spectacularly. In this episode we talk about how we turned our failures into learning, and what we do today to keep our ensembles in line and our stories on track.

Credits: This episode was recorded by Dan Thompson, and mastered by Alex Jackson

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Take something you’ve written, something with a cast of at least three characters, and change the point-of-view and/or main character.

This is How You Lose The Time War, by Amal El-Mohtar and Max Gladstone

15.13: Using Elections in Stories

Your Hosts: Brandon, Mary Robinette, Dan, and Howard, with special guest Daniel Friend

Daniel Friend, who edits SF/F, has worked in election offices, has run for office, and has participated in campaigns. In this episode we talk about the ways elections can be worked into our stories.

Credits: This episode was recorded by Joseph Meacham, and mastered by Alex Jackson.

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Volunteer for a campaign!

LTUE Anthology: Trace the Stars (submissions open for upcoming LTUE anthologies!)

14.37: Outlandish Impossibilities

Your Hosts: Brandon, Mary Robinette, Dan, and Howard

Some science fiction and fantasy stories arise from a premise which, under even just rudimentary examination, appear utterly ridiculous. And some of these stories are hugely successful. In this episode we talk about how we manage our worldbuilding when the goal is less about building a world which works, and more about getting the audience to buy in on something outlandish so we can get on with our story.

Liner Notes: “Went With The Wind” begins about two minutes into this full episode of the Carole Burnett Show

Credits: This episode was recorded by Dan Thompson and mastered by Alex Jackson

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Write an outlandish impossibility. First: find a three-year-old, and ask them to tell you a story. Now write that story. 

You Owe Me a Murder, by Eileen Cook

13.41: Fixing Character Problems, Part II

Your Hosts: Brandon, Amal, Mary, and Maurice

This is the second of our pair of episodes in which we talk about how we, your hosts, fix the problems we’ve identified with the characters in our work.

Credits: This episode was recorded by Andrew Twiss, and mastered by Alex Jackson.

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Take a character in one of your stories and split them into two characters. Take two characters from another of your stories, and combine them into one.

The Only Harmless Great Thing, by Brooke Bolander

13.35: Cliché vs. Archetype

Your Hosts: Brandon, Mary, Dan, and Howard

Tropes, archetypes, and even cliches are tools in our toolboxes. There’s no avoiding them, but there are definitely ways to use them incorrectly. In this episode we’ll talk about how we shake off our fear of using tropes through understanding how they work.

Credits: This episode was recorded by Dan Thompson, and mastered by Alex Jackson.

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Set a timer for 30 minutes.

SET THAT TIMER. 

With your life-jacket securely fastened, you may now go to tvtropes.com  and follow a trope like “boy meets girl” down the rabbit hole. Follow links. Dive deeply. When the timer goes off, close the page immediately. If you need a palate-cleanser, try watching “You Just Don’t Get It, Do You?

About eight months after we recorded this episode, Brandon pulled The Apocalypse Guard back from the publisher. We’ll update this link with more recent information soon.