Fifteen minutes long, because you're in a hurry, and we're not that smart.

16.29: Building Trust

Your Hosts: DongWon Song, Mary Robinette Kowal, Dan Wells, and Howard Tayler How do we build trust with our readers? What does that even mean? In this episode we discuss ways in which we let our readers know what they can expect from the book they’re holding, and how we set…

16.28: Common First-Page Mistakes

Your Hosts: DongWon Song, Mary Robinette Kowal, Dan Wells, and Howard Tayler Let’s have a frank, and possibly painful discussion about the ways in which the first page can go wrong. It may seem like hackneyed writing advice, but rules like “don’t start with the main character waking up” are rules…

16.27: Nobody Wants to Read a Book

Your Hosts: DongWon Song, Mary Robinette Kowal, Dan Wells, and Howard Tayler Our controversial episode title comes to us via John Schwarzwelder, and it points up nicely the importance of today’s topic, which is first lines, first pages, and how we set about convincing people (who may or may not want…

16.26: Working With Teams

Your Hosts: Mary Robinette Kowal, Cassandra Khaw, Dan Wells, James L. Sutter, and Howard Tayler Our series of game writing episodes draws to a close with a discussion about working with teams. This last skill set, these ways in which you learn to excel at collaborative projects, is often far more…

16.25: Breaking Into Game Writing

Your Hosts: Mary Robinette Kowal, Cassandra Khaw, Dan Wells, James L. Sutter, and Howard Tayler So, after all this talk about designing games and writing for games, it’s time to address the big question: how does one go about getting a game-design/game-writing job? It’s a competitive field, and there are no…

16.24: Worldbuilding for Games

Your Hosts: Mary Robinette Kowal, Cassandra Khaw, Dan Wells, James L. Sutter, and Howard Tayler Worldbuilding is one of our favorite topics, and it’s a domain in which game design and novel writing share a lot of territory. In this episode we talk about how much we love it, and how…