Fifteen minutes long, because you're in a hurry, and we're not that smart.

16.22: Scenes and Set Pieces

Your Hosts: Mary Robinette Kowal, Cassandra Khaw, Dan Wells, James L. Sutter, and Howard Tayler Let’s have a discussion about scenes and set pieces, and let’s lead with this: prose writers often create longer pieces using scenes as building blocks, and in this thing writing for game design is very,…

16.21: Player Characters

Your Hosts: Mary Robinette Kowal, James L. Sutter, Dan Wells, Cassandra Khaw, and Howard Tayler So, you’re the hero of your own story, and the hero gets choices, and in many ways directs the story. In our discussion of interactive fiction and writing for games, the subject of “player characters”…

16.20: Branching Narratives

Your Hosts: Mary Robinette Kowal, James L. Sutter, Dan Wells, Cassandra Khaw, and Howard Tayler How do you give players meaningful choices while still keeping the story within a reasonable set of boundaries? In this episode James and Cassandra lead us in a discussion of branching narratives, and the ways…

16.19: Intro to Roleplaying Games

Your Hosts: Mary Robinette Kowal, James L. Sutter, Dan Wells, Cassandra Khaw, and Howard Tayler For the next eight episodes we’ll be talking about roleplaying games, and how that medium relates to writers, writing, career opportunities, and more. We’re led by James L. Sutter and Cassandra Khaw on this particular…

16.18: Poetry and the Fantastic

Your Hosts: Mary Robinette, Dan, Amal, and Howard For the last seven episodes we’ve explored language, meaning, and their overlap with that thing we mean when we use language to say “poetry.” In this episode we step back to some origins, including, at a meta-level, the origins of this podcast as…