Tag Archives: Planet Mercenary

16.20: Branching Narratives

Your Hosts: Mary Robinette Kowal, James L. Sutter, Dan Wells, Cassandra Khaw, and Howard Tayler

How do you give players meaningful choices while still keeping the story within a reasonable set of boundaries? In this episode James and Cassandra lead us in a discussion of branching narratives, and the ways in which we as writers can create them.

Credits: this episode was recorded by Marshall Carr, Jr., and mastered by Alex Jackson

Liner Notes: Dan mentioned this collection of “Choose your own adventure” plot maps.
Howard illustrated the concept of “narrative bumper pool” in Tracy Hickman’s X-TREME DUNGEON MASTERY

A branching path which begins at point A, and ends at either point X, Y, or Z.
Narrative Bumper Pool from X-TREME DUNGEON MASTERY, used with permission
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Write a short “choose-your-own-adventure” story.

The Planet Mercenary RPG, created by Alan Bahr, Howard Tayler, and Sandra Tayler.

12.42: Adapting Your Stories for Game Play, with Alan Bahr

Your Hosts: Mary, Dan, and Howard, with guest host Beth Meacham

Alan Bahr of Ragnarok Publications, joined us at  LTUE 2017 to talk about adapting a licensed property for a game, and preserving the feel of the work while doing so.

Credits: this episode was recorded live at LTUE 2017 by Dan Dan the Audioman Thompson, and mastered by Alex JacksonRecorded

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Write 3 rules of your game or world that are unbreakable. Now find narrative ways to circumvent those rules without actually breaking them.

Tiny Frontiers, from Gallant Knight Games and Alan Bahr