Eric James Stone, Nebula winner and “graduate” of NASA’s Launchpad workshop, joins us to talk about astronomy in our world-building.
We talk about tides, habitable zones, planetary orbits and axial tilts, stellar life-cycles, and other fun factors for authors to take into account. But obviously we can’t teach you everything you need to know about astronomy in 15 minutes, so we wrap with some handy resources for you to begin your continuing education:
Podcast: Play in new window | Download (Duration: 16:59 — 11.7MB)
Your colonists are going to a world whose axial tilt is different from Earth’s. How are the seasons different?
Animals and plants, round two! We begin this episode with examples where we think people did their flora and fauna wrong, or poorly, or at least in ways we can poke easy holes in. Our examples include:
- Pitch Black
- And then we get tired of negative examples, and talk about The Mote in God’s Eye.
We then attempt to brainstorm some flora and fauna on our world of mutagenic meteor dust. Pizza-trees, armored buffalo, fire-dandelions, and more… and that’s before we even get started populating the coast, and Brandon calls can-of-worms on the project and hands the brainstorming to you, the listener.
Podcast: Play in new window | Download (Duration: 17:37 — 12.1MB)
Populate Excustoria’s coast with some magically, meteorically mutated life.
Speaker for the Dead, by Orson Scott Card, narrated by Stefan Rudniki. It’s a fantastic example of well-constructed flora and fauna, and it’s also a good example of how to make a sequel almost completely unlike the book that came before it.