A brainstorming session fueled by New Scientist’s “13 More Things We Don’t Understand” article.
Fifteen minutes long, because you're in a hurry, and we're not that smart.
Fifteen minutes long, because you're in a hurry, and we're not that smart.
A brainstorming session fueled by New Scientist’s “13 More Things We Don’t Understand” article.
How to write multiple viewpoints effectively, using the tool for the right reasons and avoiding pitfalls.
Epic podcast! Except it’s only fifteen minutes long… because you’re in a hurry, and we’ll tell you how to write an epic.
Brandon, Dan, and Howard brainstorm as Producer Jordo reads headlines.
Jessica Day George joins the Writing Excuses crew again, this time for a discussion of writing for young adults, and maybe for teens, or even middle-grade readers. This isn’t a podcast about rigidly defining the boundary between the YA and middle-grade genres, though. That’s publishing. We’re talking about writing. If you…
Jessica Day George joins us again, this time to tell us how to write men. Brace yourselves for the bandying-about of generalities, for painting with broad brushes, and for assorted other potential points of offense! Let’s say, for a moment, that you’re not a man. How do you go about…
Jessica Day George joins the Writing Excuses crew for a discussion of editors…
Recorded live at LTUE 2010, here’s a high-energy Q&A session with the Writing Excuses crew and our special guest James Dashner, author of The Maze Runner. We cover outlining vs. discovery writing, the return to the hairy palate, education for writers, killing people, whether or not we want a bagel, pragmatic…
This episode was recorded live at Life, The Universe, & Everything 28, The BYU Symposium on Science Fiction and Fantasy, and features, among other things, our largest audience ever. Oh, and James Dashner, our friend and the author of The Maze Runner. It also features what has to be our roughest…
Roll for initiative, folks! Brandon, Dan, and Howard all play tabletop role-playing games, and sometimes even play together. The question of the hour (well… quarter-hour) is “how can these games help your world building, storytelling, and anything else having to do with good writing?” If this ‘cast doesn’t make you…