Jim Zub joins us in front of a live audience at GenCon Indy to talk to us about writing for comics. He’s the writer and creator of Skullkickers, writes the newly-launched Pathfinder comic book for Paizo, and has been writing, illustrating, and managing projects at Udon for the better part of a decade now. Jim is an expert’s expert when it comes to this.
He starts by talking about the overall process, and how his original script fits in there. Jim and Howard then talk about brevity. Jim also points us at his five-part series on writing for comics (so yes, you have homework.) We talk about the writer-artist collaborative process, and how those collaborations change shape over time.
Jim also schools us on comics pacing, and how page-turns drive the comic forward differently than they do in prose. Finally, he talks about how to get into the business he’s in.
Introduce a place without using dialog. Describe five panels for an artist to draw, so that the reader has been introduced to the location.
Swords and Deviltry: The Adventures of Fafhrd and the Grey Mouser, by Fritz Lieber, narrated by Jonathan Davis and Neil Gaiman