RPG Luminary Monte Cook joins us at GenCon Indy 2012 to talk about writing for games, and the perils of trying to adapt game play back into prose.
Fifteen minutes long, because you're in a hurry, and we're not that smart.
Fifteen minutes long, because you're in a hurry, and we're not that smart.
RPG Luminary Monte Cook joins us at GenCon Indy 2012 to talk about writing for games, and the perils of trying to adapt game play back into prose.
Finishing one project means it’s time to start the next one. And no, it’s not necessarily going to get easier…
Emote! Now do it authentically! In this episode we’ll explain how we do it, and hopefully help you do it better.
Eric James Stone joins the cast to talk astronomy as a tool for world-building