RPG Luminary Monte Cook joins us at GenCon Indy 2012 to talk about writing for games, and the perils of trying to adapt game play back into prose.
Fifteen minutes long, because you're in a hurry, and we're not that smart.
Fifteen minutes long, because you're in a hurry, and we're not that smart.
RPG Luminary Monte Cook joins us at GenCon Indy 2012 to talk about writing for games, and the perils of trying to adapt game play back into prose.