Mary, Dan, and Howard help Brandon brainstorm a story, this time featuring psychic birds.
Fifteen minutes long, because you're in a hurry, and we're not that smart.
Fifteen minutes long, because you're in a hurry, and we're not that smart.
Mary, Dan, and Howard help Brandon brainstorm a story, this time featuring psychic birds.
The team helps Howard brainstorm a story about big Pharma and Death…
What do you do when your villain is more interesting and engaging than your hero? The first step? Admit that this is a problem…
Brandon and Mary school Howard on “Man vs. Nature.” They might school the rest of us, too.
Brandon, Dan, Mary, and Howard talk endings, and how to troubleshoot common problems writers have with them.
Brandon, Dan, Mary, and Howard talk about using character foils in building a story.
Brandon, Dan, Mary, and Howard brainstorm some fantasy setting elements for you. Need a magic system on the cheap? How about a political power structure?
Andrew P. Mayer joins Howard, Mary, and Dan to talk about taking silly ideas and making seriously awesome stuff out of them.
Mur Lafferty joins Howard, Mary, and Dan to talk about ways in which writers can continue their education.
Brandon, Mary, Dan, and Howard each crank out the beginnings of a story from the same set of story seeds.