Mary, Dan, and Howard help Brandon brainstorm a story, this time featuring psychic birds.
Fifteen minutes long, because you're in a hurry, and we're not that smart.
Fifteen minutes long, because you're in a hurry, and we're not that smart.
Mary, Dan, and Howard help Brandon brainstorm a story, this time featuring psychic birds.
Howard brainstorms with Brandon, Mary, and Dan on a Schlock Mercenary bonus story.
The team helps Howard brainstorm a story about big Pharma and Death…
Do you need arcs and development for side-characters?
We’re back for the New Year, and we start by answering all your questions. Or at least eight of them.
A fast-paced Q&A covering discouragement, magic systems, ideas, and our embarrassing early projects.
Mary invites Brandon, Dan, and Howard to brainstorm a story with her.
Mary Robinette Kowal schools Brandon, Dan, and Howard with her outlining system.
We’ve talked about where to start. Now Brandon, Dan, Mary, and Howard talk about how to start — what goes “in” when you’re going “in late, out early.”
Brandon, Dan, Howard, and Mary review some of Emma Coats’ “Pixar Rules” for storytelling