James L. Sutter, Pathfinder editor with Paizo, talks to us about tie-in fiction.
Tools, not rules. For writers, by writers.
Tools, not rules. For writers, by writers.
James L. Sutter, Pathfinder editor with Paizo, talks to us about tie-in fiction.
Janci Patterson joins us to talk about contemporary YA , her debut novel “Chasing the Skip,” and writing from a pitch.
Dan Wells walks us through the seven-point story structure format he uses, and then we demonstrate by brainstorming this on a sample story.
For the first time, the Writing Excuses team is hosting a workshop and retreat for our listeners. This week long event gives you one on one time with the hosts, Brandon Sanderson, Dan Wells, Mary Robinette Kowal, and Howard Tayler.
WHAT’S INCLUDED?
The week kicks off with three full days of intensive workshops taught by the WX hosts. All on-campus meals are included during the week.
WX will also be recording sessions while there, so you will get an opportunity to shape episodes by the questions you ask. Plus you get to watch the team record live.
Starting on Wednesday evening, the remainder of the week is time for you to put what you learned to good use, and write. You’re out of excuses…
Maurice Broaddus joins us to talk about “writing the other” — writing other cultures, races, genders — basically anybody who isn’t much like you.
Killing characters for all the right reasons, and knowing what the wrong ones are.
Shanna Germain joins Brandon, Mary, and Howard for a frank discussion of love scenes.
Pantsing! What are we even talking about? We’re talking about discovery writing, but apparently some folks think it’s more fun to call it “seat-of-your-pants” writing. In this cast we cover this exhilarating process, and how it might best be applied. Mary uses the “yes-but, no-and” trick. Dan starts with an…
Dan needs help writing a short story, so Brandon, Mary, and Howard endeavor to help him. Hopefully this will be educational for the rest of you.
RPG Luminary Monte Cook joins us at GenCon Indy 2012 to talk about writing for games, and the perils of trying to adapt game play back into prose.