We talk among ourselves about some episodes of this podcast being “crunchy” and others being “fluffy.” “Crunchy” episodes are the ones where we have hard advice about writing. “Fluffy” episodes are the ones where we talk a little more philosophically about the profession.
This episode takes “fluffy” to a new, flufftastic level. Here are twenty minutes excerpted from almost sixty minutes we recorded in line at the Hero of Ages book release and signing event at the BYU Bookstore. It’s almost like being there, complete with the people in line who have read more of Brandon’s books than you have, and will spoil key points in them via t-shirts. We interview these people, and we also interview a few people who have dirty secrets about Brandon, but are unwilling to share them.
You didn’t think we’d just keep going with the same old stuff forever, did you? Well, actually we are, but now we’re calling it Season 2. This season begins with a series of episodes recorded at Mountain Con in Layton, UT, each of them rife with wisdom and wonder.
In this, the last of our WorldCon 66 episodes, Brandon, Dan, and Howard interview Name of the Wind author Patrick Rothfuss. We discuss exposition, and how not to bore people as you move them through the learning curve. We start by covering some “don’ts” – including the essay, the police-artist sketch, and the thesis statement.
And then we work into the “do’s” – show-don’t-tell, focus on character, and don’t write stuff the readers don’t care about.
One of the biggest areas of professional creative writing these days is game writing, and who better to talk to about it than Steve Jackson–yes, THE Steve Jackson. We start off trying to talk about game adaptations, and the challenges they present for writers, but then we devolve into a more straightforward discussion of writing for games.
This week’s Writing Excuses is brought to you by The Name of the Wind by Patrick Rothfuss.
Last week we talked to an editor, this week we talk to OUR editor: Brandon’s and Dan’s editor at Tor, Moshe Feder. It’s a great opportunity to learn more about how an author and editor work together to help make a book the best it can possibly be. We also talk a lot about revision in general, which is one of the least-liked but most important tasks in the writing process.
So what exactly does an editor, do, anyway? We’ve already talked about the process of submitting to an editor; today we talk about the millions of vital things that happen after an editor says “I want to buy your book.” Not only that, but we get to hear it all straight from the mouth of Lou Anders, the Hugo-nominated editor from Pyr Books, who this year alone helped create a Hugo-nominated book and two Campbell-nominated authors. In other words: when this man talks about editing, you listen.
This is the first of five episodes recorded on location at WorldCon 66 in the Colorado Convention Center in Denver. Brandon, Dan, and Howard are joined by Phil and Kaja Foglio, and we discuss writing for webcomics… no, wait… writing for “sequential picture-assisted storytelling.”
Phil and Kaja are the creators of Girl Genius, the web’s foremost hunk’ o’ steampunk — and we here at Writing Excuses are big fans. During our short time together they help us understand the nuances of creating Girl Genius pages, writing to the outline of the story, and crafting their dialog. The Foglios (and Howard) have a little bit of advice for folks looking to start their own webcomic, too.
Writer Eric James Stone joins the Writing Excuses crew for our third Conduit installment. We tackle questions from the audience again (except for when Brandon throws a question AT the audience, which still had Mike Stackpole in it.)
Are plot twists necessary? How does the web change the market for writers? How do you make protagonists as interesting as the villains are? How much should you charge for your work?
We ran a little long on this one. “Fifteen minutes long, because you’re in a hurry, and we can’t count to fifteen without getting to eighteen first.”