16.25: Breaking Into Game Writing

Your Hosts: Mary Robinette Kowal, Cassandra Khaw, Dan Wells, James L. Sutter, and Howard Tayler

So, after all this talk about designing games and writing for games, it’s time to address the big question: how does one go about getting a game-design/game-writing job?

It’s a competitive field, and there are no easy answers, but we do have some hard answers for you. And some homework…

Credits: This episode was recorded by Marshall Carr, Jr., and mastered by Alex Jackson


Brainstorm something short you could make to showcase your skills—could even be the homework from a previous lesson—then make that thing and post it online for free.

Dread, because the mechanic is so simple and creates such perfect tension.

3 thoughts on “16.25: Breaking Into Game Writing”

  1. This week, Mary Robinette, James, Dan, Cassandra, and Howard talked about what it takes to break into game writing. Setting your expectations, banging on the door, your portfolio, impressing bosses… there’s a lot of help here, and you can read all about it in the transcript available now in the archives.

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