Your Hosts: Howard and Dan, with special guests Bill Fawcett and Carrie Patel
Bill and Carrie both have extensive experience writing for games, and they joined us at GenCon Indy to talk about writing for an interactive story, like a tabletop RPG, or a video game.
Narrative Bumper Pool: This term comes to us from Tracy Hickman’s XDM: X-Treme Dungeon Mastery.
Podcast: Play in new window | Download (Duration: 20:26 — 14.1MB)
Look at a “great mistake” in history, and speculate about how that mistake could have been avoided, and how the world would be different had that mistake not been
The Buried Life, by Carrie Patel
5 thoughts on “12.21: Narrative Bumper Pool, with Bill Fawcett and Carrie Patel”
Suppose, instead of just writing one story, you had to write all the branches of all the combinations of all the choices? For one little game? Talk about combinatorial explosions! Kaboom! And yet… game designers and writers do it every day! Bill Fawcett and Carrie Patel got together with Dan and Howart to talk about how they do it, providing an illusion of a world of choices, even when we know darn well the dice only has six sides. So, along with answering the age-old question of how to cut sandwiches for your children, we’ve got lots of intriguing, even rewarding discussion of narrative bumper pool in the transcript, available now in the archives, and over here
Go ahead, roll that 3D6, draw a Mayhem card, and make your play!
I was hoping “Legend of Zelda: Breath of the Wild” would come up as a topic, since it’s one of the latest games where the player is (seemingly) fully unconstrained in where to go and when.
Thought you’d want to know that the XDM link is not functioning.
Thanks for the great podcasts! :)
Hum. There’s an extra made.http at the beginning that won’t work. Just
should work fine.
And I managed to leave out a colon! Try this one instead…
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